Visually vivid wind

March 29, 2010

A strange title. What I mean is a breathing ingame-world. Something that worked really well in The Wind Waker by visualizing the wind while sailing. But that´s just part of it. Objects have to be moved by that wind. Leafs falling from a tree, being caught by the wind and blown further away. A weather cock changing its direction. But that´s only stuff relating directly to wind.

It also means that the world itself is lively. Non-dangerous wildlife, chatty people, old-fashioned wagons rolling on town streets. Diving into a lake and being able to observe fish and other water-animals. Randomly changing weather-situations. All that. Basically, stuff that gives you the image of a vivid world when you decide to stop and watch it for some time. Not a static, lifeless world.


2 Responses to “Visually vivid wind”

  1. […] Visually vivid wind « Zelda Wii […]

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