May 6, 2010

Imagine this like the trophy-mode from Smash Bros. or the way you can examine items in Resident Evil.

This mode would have two purposes. For one, you could take a closer look at all the nicely designed items you find within your adventure. For second, certain items could give hints to later parts of the game, or even be part of an actual puzzle. Like zooming in on a coin (there are no coins in Hyrule, I KNOW) and finding a tiny little, short text. Something like that. It definitely would be more of a round-up feature than something the game focuses on, though.


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