Advanced special-moves for skilled players

May 11, 2010

Whenever I play competitive games, I´ll reach a point where I think to myself “uh, it sucks that anyone can be as good as you”, due to gameplay mechanics being not complex enough to allow for a lot of individual play style. With MotionPlus and Zelda Wii, I can imagine an approach to that problem.

Just so you know, this really would be for skilled players only. I´m thinking of special-moves that require real-life skills to make use of them. As we all know, MotionPlus is all about enhancing immersion, putting the player himself into the game by imitating his real movements. So, I thought of a cool special-move that would be just as cool in-game as it would be in real-life in front of the TV.

You´re standing in front of an enemy. You unsheathed your sword. And now…you´ll do the following; Throw the wiimote upwards in the air, so that it quickly spins around. Just as the wiimote comes back falling down, you catch it, and HEAVILY strike it further down. Ingame, Link throws up his sword, catches it, and strikes down on an enemy with a hella lot of extra power. That´d be one advanced special-move. What makes it special compared to usual “special”-moves is that it´d take actual skill to pull it off. In the vein of my example, a lot of such special-moves could be included in the game. One hundred percent optional moves that reward enthusiastic players – and at the same time bring motion controls to a new level.

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