Deactivating the HUD

May 21, 2010

Having a HUD was normal for past games. It´s this console generation where more and more games either minimize on-screen information or allow the player to deactivate it completely.


That´s something that absolutely needs to find its way into Zelda Wii. Not only do I want to enjoy the pure fantasy-world without any immersion-breaking signs and bars. But looking back, Twilight Princess for GameCube really was the worst offender in terms of HUDs…compared to any video game, even outside the Zelda-franchise. And if Nintendo would use a stamina bar, instead of heart containers, that only pops up at the top of the screen when Link engages into whatever action, there´d never be a problem of not knowing if you´re close to death or not.


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