Individual Lock-On

June 2, 2010

Ocarina of Time´s revolutionary lock-on system changed the whole video games industry. It´s time for an advance form of it.

It certainly is not a must, just some idea, but it´d utilize the wiimote´s pointer-function. Instead of just pressing the shoulder-button to lock-on an enemy, you point at an enemy and then lock on to him. But not just on the enemy in general, but on to the very part you pointed towards. That way you could target special parts of any enemy, for whatever reason – instead of having one general lock-on that simplifies any battle. Maybe it´s part of finding the enemy´s weak spot, maybe you can cut off/hurt an enemy´s arms/legs, stuff like that.

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