June 8, 2010

Something many Zelda-games had, but never built upon it. Emotions.

Examples of emotions in past Zelda-games are Link´s departure from Kokiri village in Ocarina of Time, the Anju/Kafei-quest in Majora´s Mask or Link leaving his grandma in The Wind Waker. Also saying goodbye to Midna in Twilight Princess. However, all these emotions are too rare and too constructed. They are cutscenes showing you something that the game designers expect you to feel for. But what´s with real emotions that have been built up slowly over the course of the game?

The most simply way to create such emotions would be by having some companion that you really grow to like over time and then dies at some later point. There´s a myriad of different emotions, though. I´m imagining some desperate situation, where everything around you is showing you how futile any resistance is, yet the music and your own will to succeed keep building real emotions, created by the flow of the game instead of some passive cutscene. Or a scene where you observe a really good guy that sacrifices himself. Something like that. Just something…that makes the player care about the characters he meets. Again, Ocarina of Time is probably the best example of a Zelda-game creating real emotions, with Link´s Awaking on a close second place. This is where games can prove that they´re more than just movies when it comes to emotions.



June 7, 2010

No, there doesn´t have to be voice-acting, let´s get that out of the way. But…if done right, it also wouldn´t be bad.

Her glibberish was almost on par with real voice-acting

Link has to stay silent. I cannot imagine it any other way. A talking Link would most likely break any immersion that I´d have otherwise with the game. Link is the ingame-avatar of yourself, so there really shouldn´t be voice-acting for him. It´s different with all the other people. I think it´d be an enormous plus for the overall atmosphere if npcs were talking. Soldiers talking about their dull duty, a market place full of chattering, busy people, and so on. As for the language…if done really right, English could work. But there are two other options before that. First would be some glibberish-language, similar to what was used in Twilight Princess already. Just have it sound more elaborate and there you have it. There even was a scene in TP, where Shad said something in an attempt to open the door to the Ooccoo-cannon, and it really sounded like proper voice-acting. The other option would be to use…Latin language. Yeah, that sounds extremely weird, but I can´t think of a better language befitting a classic franchise like the Zelda-series. And it´d be cool to hear spoken Latin, haha.

Anyways, I think it´s wrong to hate on the idea of voice-acting for Zelda that much. It can be done right. But, of course, a lot can go wrong, too.

Zelda Wii – E³ 2010

April 24, 2010

Here is a little present to all Zelda- and video game-fans out there. Thanks to my own obsession regarding the Zelda-series, I can hereby show you a video, made for the purpose of getting into the mood for the upcoming Electronic Entertainment Expo 2010, that´s going to take place from June 15th to 17th. Without any further explanations, here´s the link. Have fun!

Zelda Wii E³ 2010 – Video