I normally wouldn´t talk about something that´s mostly related to visuals only, if it wasn´t for another Wii-game that was released this year in Europe. I´m talking about Silent Hill: Shattered Memories.

If anyone has not played that game yet, I highly recommend it. Believe me, if I could finish that game, it´s not too scary for anyone (even though it IS scary :D). Anyways, this game proved of what gorgeous lighting effects the Wii-hardware is capable of. And this is not simply about good looks, it´s about creating a rich, moody atmosphere. The way objects project their shadows in this game was perfect, and the way the light of your flashlight brought light to your surroundings felt incredibly realistic and lively.

Past Zelda-games attempted to create moody scenes as well, but never to the extent of what Shattered Memories did. And be it the Dark Caves mentioned below on this blog, or some old haunted house, or some ruins, or, or, or – making use of such great lighting would put Zelda Wii on a whole new level of immersion and atmosphere.